Tuesday, February 25, 2014

Improving Professions

WoW Insider's blog topic this week asks how we would improve professions. Perhaps because I have been pretty successful on the AH lately (profiting 3k per day for the last month), or because I'm only in four professions, I'm not sure they need that much improvement. That said, there are some things I would like to see improved. Some of these are the tools used around professions as opposed to the skills themselves. Also, most of these ideas are not original. I get a lot of my ideas from gold podcasts such as Late Night with Stede and the now retired Call to Auction. On to how professions could be improved.

  • Either get rid of all the combat bonuses or truly balance them. It's lame that raiders feel forced to take the same specific professions for the sake of an extra gem, etc. Professions should be totally optional regardless of what you do in the game, and players should feel free to chose whichever ones, if any, they want to do. I have to think if they could be balanced exactly, they would have been by now. They should probably just go away. Utility stuff like drums and rocket boots should stay.  Edit: Apparently getting rid of combat bonuses has already been announced for Warlords. I totally missed that, but glad to hear about the change.
  • Every profession should be able to make a mount, and they should all require that trade skill. The current situation is inconsistent and convoluted. 
  • New armor and weapons should have unique models. There should be exactly ONE way to get some awesome looking models, wether it's for transmog or not, and that is a craftsperson.
  • Multiple recipes on a shared daily cooldown. Right now, my alchemist makes Living Steel every day regardless. That isn't exactly interesting.
  • Maybe make those cooldowns weekly so we don't feel compelled to log in every day. Want to make 7 Living Steel on Tuesday and be done with it for the week? No problem.
  • The ability to repair things you can craft at a nice discount. Maybe put it on a 2-5 hour cooldown.
  • Extra storage if you have two professions at max. Perhaps an extra bank slot gets unlocked.
  • Improve the AH. Make the default interface more like the mobile version or just like Auctionator. More importantly, implement buy orders. Buy orders would allow crafters to see real demand and margins for products before they have committed to making them. They would also make it easier to purchase hard to find materials. If I see that I can instantly sell Clefthoof leather at a great price, I might just go farm some up.
So that's what I have. How would YOU improve professions?

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